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Computational models of intention revision and conflict in narrative


A Project in the Liquid narrative group

The goal of the CIRCUS project was to develop new cognitively informed plan-based models of narrative action and to demonstrate that these models can be used both to control a virtual environment and to make effective predictions about the results of users’ mental models of the stories that they characterize. Motivated by psychological models of plans and plan reasoning, the project built on  prior work in plan generation and plan-related communication to develop an architecture for creating understandable interaction in narrative-oriented virtual environments. 

Team members

  • R. Michael Young (principal investigator)
  • Matthew Fendt (RA)
  • Stephen Ware (RA)

CIRCUS publications

Fendt, MF. Dynamic social planning and intention revision in generative story planning. In the Proceedings of the Fifth International Conference on the Foundations of Digital Games, pages 254-255, New York, NY, USA, 2010. ACM. [pdf]

Nathan R. Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen G. Ware, Christian Stith, R. Michael Young, Phillip Wright, Squirrel Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord. Playable experiences at AIIDE 2014. In Proceedings of the 10th AAAI International Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 203-209, 2014.

Ware, Stephen G. and Young, R. Michael, Rethinking traditional planning assumptions to facilitate narrative generation, to appear in the working notes of the AAAI Fall Symposium on Computational Models of Narrative , Washington, DC, November 2010. [PDF available soon]

Ware, Stephen G. and Young, R. Michael, Modeling narrative conflict to generate interesting stories, in the Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010), Stanford, CA, October, 2010. [PDF available soon]

Stephen G. Ware, R. Michael Young. Intentionality and conflict in The Best Laid Plans interactive narrative virtual environment. IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games, vol. 8, num. 4, pp. 402-411, 2015.

Stephen G. Ware, R. Michael Young, Christian Stith, Phillip Wright. Interactive narrative planning in The Best Laid Plans. In Proceedings of the 25th AAAI Conference on Artificial Intelligence, Virtual Agent Demonstrations, pp. 4313-4314, 2015.

CIRCUS video or image files

Youtube tutorial for the Best Laid Plans playable experience.

CIRCUS in the news

None available.

CIRCUS software

The Best Laid Plans playable experience.

CIRCUS sponsors

This project was sponsored in part by  the Human-Centered Computing Program at the US National Science Foundation.  The award, titled HCC: Small: Plan-Based Models of Narrative Structure for Virtual Environments, was funded from 08/01/2009 through 07/31/2012 in the amount of $497,860.